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Showing posts from November, 2020

The Concert - Behind the Scenes

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As with most live presentations, we were still working on the game up until the concert. Between unfinished assets, bugs, and glitches, there were several areas to contend with. The day before, a list of contingency plans were created in the event of a crash or a game breaking bug, and a "break glass in case of emergency" video was crafted. This video showed a complete playthrough of the game, just in case the live presentation wasn't going to work.  Since we weren't working with Git or any file storage, there was only a singular copy of the game. In essence, both of us had items to complete prior to the concert, but only one person could work at a time. While one of us was working in Unreal, the other person would draft out what they needed to do, write pseudocode, sleep, etc. After kicking off and finishing a production build at 4AM on the day of the concert, there was just enough time to put in place the final cinematics.  Arriving at the concert hall in the mornin