As with most live presentations, we were still working on the game up until the concert. Between unfinished assets, bugs, and glitches, there were several areas to contend with. The day before, a list of contingency plans were created in the event of a crash or a game breaking bug, and a "break glass in case of emergency" video was crafted. This video showed a complete playthrough of the game, just in case the live presentation wasn't going to work. Since we weren't working with Git or any file storage, there was only a singular copy of the game. In essence, both of us had items to complete prior to the concert, but only one person could work at a time. While one of us was working in Unreal, the other person would draft out what they needed to do, write pseudocode, sleep, etc. After kicking off and finishing a production build at 4AM on the day of the concert, there was just enough time to put in place the final cinematics. Arriving at the concert hall in the mornin...
In 2017, we had the opportunity to work with the Lesbian and Gay Big Apple Corp Symphonic Band on a music in games themed concert called "Level Up!" The LGBAC was seeking a small game development project to showcase as part of the concert, where they would perform to the game being played in real time. We had been working on a concept for a pickpocketing themed game, and found it the perfect opportunity to flesh out the game mechanics in a single level. Once the LGBAC was onboard, a competition was created where composers could view a videoclip of our game and submit a short demo soundtrack. The winner, Giordano Maselli, was tasked with creating a main theme, as well as many short interludes that represented various moments in gameplay. At the concert, we played the game live in the back of the room, while the band kept up with the action. Below is a video clip taken at a rehearsal, in which we give a brief synopsis of the game featuring some of the earliest footage f...
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